If they can use magic, they always gain some MP too. On level up, characters always gain some HP.The MP related information does not apply to Pixel Remaster, which uses the spell charge system for casting capacity.
Level ups are the primary method of gaining stat increases. "Strong" HP ups only occur on the guaranteed set levels as determined by class.įinal Fantasy I & II: Dawn of Souls and onward
"Strong" HP ups are not included, and do not have this 1 in 4 chance.For each of the stats that were not guaranteed on level up, the character has a 1 in 4 chance of increasing those stats."Strong" HP ups are an additional 20–25 HP on top of the usual HP increase amount.For example, a Warrior attaining level 2 will always gain a point in Strength and a "strong" HP up a Warrior attaining level 3 will always gain a point in Agility and a point in Vitality. Each level has a set of guaranteed stats increased, including "strong" HP boosts, which are decided by the class of the character.The exception is the Magic Defense of the Monk (+4 per level) and Master (+1 per level), where the Master grows slower due to a programming error. Advanced classes grow Accuracy and Magic Defense at the same rate as their base class.The character's Hit % and Magic Defence are increased by amounts determined by the character's class.The character gains a bonus to HP equal to FLOOR.Stats can only be increased by levelling up. The majority of stats for characters are class-dependent.